Most of my childhood was spent outdoors. Doing so called
“manly man” things like hunting, farming, making guns out of old stick, chasing
cats, sneaking off to the watering hole; really anything outside and/or sports
related. Theses activities took most of my time because my dad was an advent
believer in physical work was the best way to spend your time. Either you can
make it fun and go things like fore mentioned or he would find some yard work
to help fill your down time. It was
rough at time but thank goodness for my big brother. He is 12 years older than
me and just happens to be a computer video game fanatic. He left for college
before I got to know him but when he did return he would always have the latest
and greatest that the video game world had to offer. One particular visit
during the holidays he brought home some Nintendo games knowing that I was
getting one for Christmas.
One of the games that he brought was Contra. This game changed my life and I was hooked on shooter games with a story mode. Now many years later I revisit the childhood favorite, this time not just to enjoy but to analyze the sound of the 1988 classic
One of the games that he brought was Contra. This game changed my life and I was hooked on shooter games with a story mode. Now many years later I revisit the childhood favorite, this time not just to enjoy but to analyze the sound of the 1988 classic
Contra (魂斗羅 Kontora?), also known as Probotector and sometimes Gryzor
in parts of Europe and Oceania,
is a 1987
run
and gun action game
developed and published by Konami
originally released as a coin-operated arcade game on February 20,
1987 A home version
was released for the Nintendo Entertainment System in 1988.
In Contra, the player controls one of two armed
military commandos named Bill "Mad Dog" Rizer and Lance
"Scorpion" Bean, who are sent on a mission to neutralize a terrorist
group called the Red Falcon Organization that is planning to take over the
Earth. The game is set in 2633 New Zealand.
When I first played this game I thought everything about
it was great but now after playing with an adult brain my observations are a little
different. The color of the game to this day is still vibrant, the controls are
fluid, and the 3D gameplay was new at the time. The game gave new mazes and
levels, which was visible from side and back view. Which again was a new
occurrence. The game is just plain fun but, true, the sound could use some
improvement.
The musical score of the game was fitting. The score was
a war theme full of triumph and valor. It keep you want to fight for the cause.
The sound of the music was very thin and and hollow. Something similar to a Russian
march cadence. Not much depth at all. The sound effects present were few but
the ones available were needed to tell the story. The sound of the guns,
explosions, impact on the target, life and death or game over was nothing ground
breaking, The sounds used were those of previous games like space invaders, Tempest,
and Asteroid. The sound didn’t necessarily fit with what’s was happen but fit
the game just fine. The sounds were thin, not synced at times, random and
missing in some places. Sound like the splash of the water when entering and
large bridges exploding seemed to get left out during the sound design process.
Who needs the splash; we know what that sounds like. I guess in a world set in
2633, in New Zealand, being pushed through an 8-bit processor, it could sound
like this, who knows.
The NES version of Contra was one of the earliest
games to use the Konami Code,
which originated with the NES version of Gradius. Inputting the
code (entirely as the screen scrolls, or entirely after the screen is done
scrolling) on the title screen before starting the game will grant each player
thirty lives each time they start or continue:Up-down-up-down-b-a-b-a-select-start.
Childhood is bliss.
Some more notable fun facts about my favorite game ever
is as following; Computer
Gaming World called Contra on the Nintendo "a truly
outstanding action epic" set on a "scrolling and beautifully drawn
playfield".It was voted #1 by gaming website IGN.com as being the
"Toughest Game to Beat". Nintendo Power ranked Contra
the seventh best Nintendo Entertainment System video game, calling it one of
the best multiplayer NES games. GamesRadar ranked it the
19th best NES game ever made despite its inferiority to the arcade version. Game Informer also
included it in their list of best games ever at number 13. Great game indeed.
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