Machinarium
Machinarium is a puzzle point-and-click adventure game
developed by Amanita Design. It was
released on 16 October 2009 for Microsoft Windows on 8 September 2011 for iPad on 21 November 2011 for BlackBerry, on 10 May 2012
for Android Systems on 6
September 2012 on PlayStation 3 in Europe.
The goal of the puzzle point-and-click adventure game, Machinarium is to solve a sequence of brain teasers and puzzles. The puzzles are linked together by
an over world consisting of a traditional "point and click"
adventure story. The over world’s most radical rule is that only objects within
the player character's direct reach can be clicked on, for use or for storage.
Machinarium employs a dual hint system. Once
per level, the player can receive a hint, through completing a mini game. The
mini-game is challenging. Adding another dimension to the puzzling game play.
Machinarium also comes with a walk through. The walkthrough can be accessed at any time by
playing by also playing a type of mini game. As with dialogue, the walkthrough is not in written
or spoken form, but instead a series of sketches describing the puzzle at the
moment and its solution. However, the walkthrough only reveals what must be
done in that area, and not how that puzzle relates to the game chronology.
Machinarium
contains no dialogue, spoken or written, except for a chant like voice
coming to life ever so often. Really adds a dimension to be lost, puzzled.
Separately from a few tutorial prompts on the first screen, is null of
understandable language period. The game instead uses a system of animated thought bubbles. Easter eggs of “ah-ha” and
interactive back story. Idling in certain areas can only reveal scenes in
the same format.
The soundtrack for the video game Machinarium was written, composed, mixed and produced by
Floex, alias Tomáš Dvořák for Amanita Design. The video game soundtrack was released on
October 21, 2009 in digital format (mp3 and flac), on February 27, 2010 on
vinyl LP and on March 5, 2010 on CD (as part of Collector's Edition of the
game). The album includes 14 tracks. Sound effects are of those found in a junkyard
but fit in the environment. The sounds are staged and seems to only have one
sound per item no matter how may time you press it. The music sounds good and
changes through out the game. Overall the game is puzzling, challenging and
fun. Figuring out what does what and the sound it makes make for a great environment.